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In addition, depending on the sponsor regiment, the player gets additional history and background on the "current events" of the unit during the course of the game.ĭepending on how the player handled allegiance between the two main factions of House Steiner and House Davion, the player would end up with one of three mission paths, each with their own ending. During the course of gameplay, several characters, including the tactical officer, reveal backstory about the events leading up to their work as a mercenary, and these events often recount the fighting preceding and during the Clan invasion. In general, Spectre's company walks a fine line between the two factions.
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This is important as allegiance will eventually affect available contracts and even influence the ending of the game.
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Also, the player must choose how to balance his or her allegiance to the different sides of the war (Steiner vs. Competing in the various Solaris tournaments (a Gladiator-styled combat arena sport) can boost the player's reputation and increase the likelihood of gaining various mission contracts. For example, killing civilians and neutral targets results in infamy points, which in high numbers can limit the player to brutal and "unethical" missions. In addition, how each mission is performed has an impact on the timeline. The player has some control over which missions to accept and in what order. With these resources, the player can purchase new weapons and BattleMechs, pay for 'Mech repairs, and hire additional MechWarriors for his or her company. The player makes a living earning cash and useful salvage from completing mission contracts for various factions. In the game, the player takes the role of Spectre, a male mercenary BattleMech pilot travelling inside the fictional interstellar region of the Battletech universe called the Inner Sphere during the FedCom Civil War (specifically during the time period from Januto late July 3067).